Us-Bounded Past is a puzzle-platformer where you navigate a shifting apartment using mirrored movement mechanics. Control both your character and their reflection to solve puzzles, activate switches, and find a way forward. Each level changes the layout, challenging you to adapt and master the unique movement system.

BGM and SFX Source :

Bell: https://freesound.org/people/smokinghotdog/sounds/584244/

Candle: https://freesound.org/people/16FThumaF/sounds/499020/

Crusher: https://freesound.org/people/eardeer/sounds/401041/

Death: https://freesound.org/people/Xiko__/sounds/711111/ , https://freesound.org/people/univ_lyon3/sounds/485786/

Mirror: https://freesound.org/people/RICHERlandTV/sounds/216089/

Obstacle disappear: https://freesound.org/people/modusmogulus/sounds/787866/

BGM Underworld: https://freesound.org/people/patobottos/sounds/369017/ , https://freesound.org/people/awrmacd/sounds/387222/ , https://freesound.org/people/joedeshon/sounds/78563/

BGM Overworld: https://freesound.org/s/773549/

Footstep: https://pixabay.com/sound-effects/search/footsteps/?pagi=2

Credits

  • Director: [rizkitetuko]

  • Game Designer: [rizkitetuko]

  • Programmers: [rizkitetuko], [Get_Pixelated], [Owennn22]

  • Art & Visual Design: [Poppina]

  • Supervisor: [Nekochaan]

Comments

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Played till the end of the game without giving up and it was great! I really enjoyed the art and ascetics, and the little details like how there are even sprites for the characters after dying even though there is a screen making it hard to see! The mechanics also worked really well as the levels, I just have some criticism to give. First, the jump force is tiny, making the game feel really junky because of how the physics work, so adding just a bit of more jump force would make this way more enjoyable! Second, the level design is great, but the second level had some issues. The candle was really hard to notice, and that wasn't even the issue, since it also implemented doors that switch the player. Replaying it, I can see the idea, but the first time I tried I was so confused, I didn't know what to interact. Then I discovered the doors were interactable, and I was trying to find out why the candle can't be extinguished by the other player. Thirdly, the song is melancholic to fit the theme and I get it, but it is just too loud compared to the sound effects, and it feels very jarring by the way it loops. Apart from that, I really liked the gimmick! The idea was implemented wonderfully, and I can only really complain about the physics, but it all works really well for the small amount of time it was made in, and in the type of Jam it is in! Congratulations to everyone, really enjoyed this!

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thank youu for playingg and the detailed  feedbackk

No problem 🙌

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Thank you very muchh. I glad that you play it until the end. Your feedback really mean to us,especially myself as an artist. I feel so happy that you enjoy my artstyle even i'm a beginner, you even look at the detail! I feel so appreciated! In the future i'll consider to make interactive elements more vibrant and contrast so it'll be easy to notice. Anyway i hope you a great day o(〃^▽^〃)o

Have a nice day too ^-^